Passive - Double Strike


Master Yi's basic attacks generate, on-hit, a stack of Double Strike for 4 seconds, refreshing on subsequent hits and stacking up to 3 times.

At 3 stacks, Master Yi's next basic attack on-attack is empowered to consume the stacks to strike twice, the second strike deals 50% AD physical damage.


The second strike applies on-hit and on-attack effects at 100% effectiveness and is affected by critical strike modifiers (and it can critically strike structures).

If Master Yi's primary target is killed before the second strike, he automatically attacks another enemy within 300 range.


- Since Double Strike resets the counter on-attack and the second strike applies on-hit effects, the second strike is able to add a stack for the next Double Strike activation.

- If Double Strike's target becomes untargetable shortly after the triggering attack, it will still occur and deal its effects as usual.

- The second strike will trigger but not consume Double Strike stacks if the primary attack is dodged.


Q - Alpha Strike

COST (MANA): 50/55/60/65/70COOLDOWN (s): 20/19.5/19/18.5/18CAST TIME: NONETARGET RANGE: 600EFFECT RADIUS: 600


Master Yi vanishes and becomes unable to act. After 0.231 seconds, he marks the target enemy and then proceeds to mark the nearest visible un-marked enemy within 600 units, recurring every 0.231 seconds (up to 3 times).

If there are no other un-marked targets before then, Master Yi can mark the same enemies again. During Alpha Strike, Master Yi can select a direction from the primary target.

Upon finishing marking, Master Yi reappears 75 units in the targeted direction, or in front of the target otherwise, and then becomes able to act again (after 0.165 seconds).

If the primary target dies or is too far away during the delay, Master Yi will reappear at the initial cast location instead.


Master Yi then detonates the marks, dealing physical damage [30/60/90/120/150 (+50% AD)] and applying on-hit effects at 75% effectiveness.

Marks after the first one on the same target instantly deal 25% damage and apply on-hit effects at 18.75% effectiveness.

Alpha Strike deals bonus physical damage {65/90/115/140/165] to monsters per hit.


Alpha Strike's primary and lesser damage can critically strike for bonus physical damage equal to (17.5% + 7% crit) AD and (4.375% + 1.75% crit) AD respectively.

Basic attacks on-hit reduce Alpha Strike's current cooldown by 1 second.

Wuju Style and Highlander can be cast during Alpha Strike. Each time Alpha Strike hits a target, the durations of Wuju Style and Highlander are refreshed by their current duration.

Alpha Strike does not trigger its cooldown reduction nor grant a stack of Double Strike when applying on-hit effects.


- Alpha Strike's primary damage applies after Master Yi reappears.

- Alpha Strike's cooldown reduction applies on structures.

- When Master Yi bounces from a unit it will grant vision in a 600 radius around it for up-to 0.627 seconds after Alpha Strike ends, including across terrain, though not into bushes.

· It will always grant vision around the primary target, even if he doesn't bounce off it.

- Alpha Strike's damage is calculated at the moment that each mark is places. Because of this, it is possible to inflict differing amounts of damage if Master Yi's AD changes between marks.

- Master Yi will follow all his primary target's movements.

· Alpha Strike can only follow up-to 2000 units. If the target teleports a very long distance, it will not be followed.

- If the primary target becomes untargetable and there are no other nearby valid targets, Alpha Strike will end prematurely and will not deal the damage occurring after Master Yi's reappearance.

- The choice of exit direction occurs through an indicator anchored to the target during the time that Master Yi is vanished. Selection commands (default: MB1/left click) and movement commands (default: MB2/right click) are both valid.

· Multiple commands can be issued, but only the final one before exiting will determine the direction.

- If the primary target is a champion, Master Yi will be automatically ordered to basic attack them after Alpha Strike ends.

· Master Yi will not be able to buffer other abilities. (bug)

- Spell shield will only block a single instance of damage.

- On-hit damage applied by Alpha Strike will be negated by dodge and block, but not while Master Yi is blinded.

· Alpha Strike's own damage will not be negated.

- If Master Yi dies during Alpha Strike and he is only focusing one target, the ability will only deal the reduced damage strikes and not the final tick of damage from reappearing.

· If he is striking multiple targets, the damage will be dealt immediately when dying, and if he dies before the bounce from the last target, Alpha Strike will deal reduced damage only to all units he already bounced from. (bug)

- If Master Yi enters resurrection during Alpha Strike and he is only focusing one target, the ability will deal the reduced damage strikes as normal and the final tick of damage after being resurrected.

· If he's striking multiple targets, Alpha Strike will sometimes deal the reduced damage from repeated bounces and the main damage after being resurrected, and sometimes only the reduced damage. (bug)


W - Meditate

COST (MANA): 40 + 6% MAXIMUM MANA PER SECONDCOOLDOWN (s): 10CAST TIME: NONE


Master Yi channels for up-to 4 seconds, healing himself every 0.5 seconds, increased by 0% - 10% (based on missing health).

· MINIMUM HEAL PER TICK: 15/25/35/45/55 +12.5% AP

· MAXIMUM HEAL PER TICK: 30/50/70/90/110 +25% AP


While channeling, Master Yi gains 70% damage reduction for the first 0.5 seconds, which is then modified to a reduced amount for the remaining duration of the channel.

Meditate's damage reduction is halved against turrets and lingers for 0.5 seconds after the channel ends.

· REDUCED DAMAGE REDUCTION: 45/47.5/50/52.5/55%

· TURRET REDUCED DAMAGE REDUCTION: 22.5/23.75/25/26.25/27.5%


Meditate resets Master Yi's basic attack timer, pauses Wuju Style's and Highlander's duration and grants one stack of Double Strike per second during the channel.

Meditate's healing amount updates dynamically as he heals himself, making Master Yi heal for less as his current health increases.


E - Wuju Style

COOLDOWN (s): 14CAST TIME: NONE


Master Yi empowers his basic attacks within the next 5 seconds to deal bonus true damage equal to [20/25/30/35/40 (+30% bonus AD)] on-hit.

- Wuju Style can be cast during Alpha Strike.

- Wuju Style can't be cast while it is already active.

- Wuju Style's bonus true damage does not interact with critical strikes.

- Wuju Style's bonus true damage cannot be blocked but can be dodged and/or missed if Master Yi is blinded.

- The attacks do not deal the bonus true damage against structures.


R - Highlander

COST (MANA): 100COOLDOWN (s): 85CAST TIME: NONE


PASSIVE: Scoring a champion takedown reduces the current cooldowns of Master Yi's basic abilities by 70%.


ACTIVE: Master Yi cleanses himself from all slows and cripples. For the next 7 seconds, he gains ghosting, bonus attack speed (25/35/45)%, bonus movement speed (35/45/55)%, slow immunity and cripple immunity.

While active, scoring a champion takedown extends Highlander's duration by 7 seconds.


- Highlander can be cast during Alpha Strike.

- There are two situations that can happen if Master Yi uses Highlander while its buff is still active:

· If the buff's duration is under 7 seconds, the buff refreshes to 7 seconds.

· If the buff's duration is above 7 seconds, nothing happens.